![]() ![]() The engine was to be used in an Indiana Jones game that was later cancelled. ![]() While it is common for current video games to use limp "ragdolls" for animations generated on the fly, Euphoria employed a more complex method to animate the entirety of physically bound objects within the game environment. Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time they are different every time, even when replaying the same scene. ![]() ![]() Euphoria was a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". ![]()
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